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Key Responsibilities and Required Skills for Blender 3D Artist / Blender Generalist

💰 $ - $

3DAnimationVisual EffectsGame DevelopmentCGI

🎯 Role Definition

We are seeking an experienced Blender 3D Artist (Blender Generalist) to create, refine, and deliver high-quality 3D assets and scenes for film, games, advertising, or product visualization. The ideal candidate is a practical problem solver with deep Blender expertise (modeling, shading, lighting, rendering with Cycles/Eevee), solid pipeline knowledge (FBX/Alembic/GLTF, USD), and the ability to script tools in Python to improve artist workflows. This role requires close collaboration with art directors, technical artists, animators, and engineers to ensure assets meet artistic and technical requirements for both offline renders and real-time engines (Unreal/Unity).


📈 Career Progression

Typical Career Path

Entry Point From:

  • Junior 3D Artist / 3D Generalist
  • Motion Designer or VFX Compositor with Blender experience
  • Game Artist / Environment Artist transitioning to Blender pipeline

Advancement To:

  • Senior 3D Artist / Senior Blender Generalist
  • Lead Technical Artist or Pipeline TD
  • Art Director or Head of CG

Lateral Moves:

  • Technical Artist (specializing in tools and pipelines)
  • Lighting & Look Development Artist
  • Environment or Prop Artist for games or film

Core Responsibilities

Primary Functions

  • Model high-fidelity and production-ready 3D assets in Blender, producing both high-poly sculpts and optimized low-poly versions with clean topology that adhere to project-specific polygon budgets and LOD requirements.
  • Perform retopology, UV unwrapping, and layout for complex assets to ensure textures and materials bake correctly across multiple platforms (offline renderers and real-time engines).
  • Create PBR textures and materials using Blender's shader nodes and external tools (Substance Painter/Designer, Photoshop), delivering consistent and physically based materials for Cycles, Eevee, and game engines.
  • Develop complex node-based shaders and material libraries in Blender, optimizing shader performance and maintainability while achieving artistic look development goals.
  • Set up and execute high-quality lighting and look development for scenes using Cycles and Eevee, balancing artistic intent and render-time constraints for final compositing.
  • Rig characters and mechanical assets in Blender, implementing deformation systems, FK/IK controls, and weight painting to support animation pipelines and ensure smooth performance.
  • Animate characters, props, and camera moves inside Blender, delivering polished keyframe animation, motion cycles, and secondary motion that meet editorial and directorial feedback.
  • Implement physics simulations (cloth, hair, smoke, fluids, rigid body, particles) within Blender and guide caching/baking strategies to ensure stable, reproducible results.
  • Prepare and export assets to industry-standard formats (FBX, Alembic, USD, glTF), validate pipeline compatibility with Unreal/Unity or compositing suites, and troubleshoot import/export issues.
  • Optimize scenes and assets for real-time performance, including texture atlas creation, LOD generation, draw-call reduction, and shader simplification while preserving visual fidelity.
  • Bake lighting, ambient occlusion, normal maps, and other texture maps in Blender to support both offline and real-time workflows and ensure consistent appearance across platforms.
  • Conduct look development passes and provide turntables, clay renders, and material breakdowns to stakeholders, documenting decisions and versioning assets for review cycles.
  • Create and maintain an organized asset library with standardized naming conventions, metadata, and folder structures (perforce/git-lfs friendly), enabling team-wide reuse and efficient iteration.
  • Write and maintain technical documentation, style guides, and pipeline notes for Blender-specific workflows to assist onboarding and cross-discipline collaboration.
  • Build custom Blender tools and add-ons using Python to automate repetitive tasks, improve artist workflows, and integrate with studio pipeline systems.
  • Troubleshoot rendering artifacts, shading errors, and animation deformation issues; iterate quickly and propose robust technical solutions that fit project constraints.
  • Collaborate with technical artists and engineers to implement shader conversions, bake strategies, and runtime-friendly material setups for game engines and AR/VR experiences.
  • Participate in production reviews, providing constructive artistic and technical feedback while aligning with schedule and quality goals.
  • Mentor junior artists and interns through critiques, pairing sessions, and documentation to raise overall team skill level and efficiency.
  • Estimate work scopes for modeling, shading, animation, and rendering tasks; provide realistic timelines and proactively communicate risks, dependencies, and resource needs.
  • Integrate third-party tools and pipeline software (ZBrush, Substance Suite, Mari, Houdini) with Blender-based workflows and help manage cross-application asset handoffs.
  • Implement texture compression, color-space management, and linear workflow best practices to maintain consistency from rendering to post and final delivery.
  • Conduct test renders, A/B comparisons, and color-corrected passes to validate final frames for client reviews, broadcast, or engine integration.
  • Maintain up-to-date knowledge of Blender features (new releases, Cycles X, Eevee improvements), emerging real-time practices, and industry trends to continuously improve quality and throughput.
  • Ensure assets meet accessibility, localization, and performance criteria for multi-platform distribution, including mobile, web, and AR/VR targets.

Secondary Functions

  • Support cross-team needs by assisting compositors, editors, and motion designers with render passes, scene exports, and troubleshooting for final delivery.
  • Participate in sprint planning and Agile ceremonies to align Blender tasks with broader production milestones and feature deliveries.
  • Contribute to the organization's Blender toolset roadmap by proposing and prototyping pipeline improvements and automation opportunities.
  • Respond to ad-hoc production requests such as quick mockups, style explorations, and proof-of-concept scenes for client pitches or internal R&D.
  • Collaborate with QA and optimization leads to measure and improve runtime metrics (frame rate, memory usage) for real-time deployments.
  • Provide asset maintenance and version updates to support post-release patches, art passes, and live-service content rollouts.
  • Assist in recruiting and interviewing Blender artists, evaluating portfolios for technical skill, artistry, and pipeline adaptability.
  • Help maintain license compliance and best practices for third-party plugins, scripts, and texture resources used in Blender pipelines.

Required Skills & Competencies

Hard Skills (Technical)

  • Advanced proficiency in Blender (modeling, sculpting, UVs, node-based shading, lighting, Cycles & Eevee rendering).
  • Strong 3D modeling skills (hard-surface and organic), including retopology and mesh cleanup for animation and real-time engines.
  • Expertise in UV unwrapping, texture baking, and creating optimized texture sets (albedo, roughness, metallic, normal, AO).
  • PBR material creation experience using Blender shader nodes and integration with Substance Painter/Designer workflows.
  • Rigging and animation knowledge: deformation, skinning, FK/IK setups, constraints, and animation transfer pipelines.
  • Experience with physics simulations and dynamic systems inside Blender (hair, cloth, particles) and caching strategies.
  • Familiarity with file formats and asset interchange (FBX, Alembic, USD, glTF) and troubleshooting import/export issues.
  • Python scripting for Blender to build tools, automate processes, and integrate with studio pipelines.
  • Knowledge of real-time engine requirements and export workflows for Unreal Engine and Unity, including material conversions and LODs.
  • Proficiency with industry tools that complement Blender: ZBrush, Substance Suite, Photoshop, Mari, Houdini (where applicable).
  • Understanding of rendering optimization techniques and render farm workflows (batch rendering, render layers/passes).
  • Version control experience (Perforce, Git LFS) and disciplined asset management practices.

Soft Skills

  • Strong communication and collaboration skills to work effectively with art directors, technical artists, animators, and engineers.
  • Problem-solving mindset with the ability to diagnose issues, iterate quickly, and propose pragmatic solutions under deadline pressure.
  • Attention to detail and visual literacy to maintain artistic quality while meeting technical constraints.
  • Time management and prioritization skills to balance multiple assets, feedback cycles, and delivery milestones.
  • Adaptability and continuous learning attitude to adopt new Blender features, plugins, and pipeline enhancements.
  • Constructive feedback and mentoring approach to support junior team members and elevate team craftsmanship.
  • Client-focused approach with ability to translate creative briefs into technically sound asset deliverables.
  • Patience and persistence when debugging complex scenes, render artifacts, or cross-application inconsistencies.
  • Organizational skills for maintaining consistent naming conventions, metadata, and documentation across assets.
  • Initiative to identify workflow bottlenecks and lead small-scale process improvements or tooling efforts.

Education & Experience

Educational Background

Minimum Education:

  • Bachelor's degree or equivalent experience in Computer Graphics, Animation, Fine Arts, Game Design, Film Production, or a related field; or demonstrable professional portfolio in 3D asset production.

Preferred Education:

  • Degree or advanced diploma focused on 3D animation, VFX, or computer graphics, or specialized certificates in Blender pipeline development or game art.

Relevant Fields of Study:

  • Computer Graphics, Animation, Visual Effects
  • Fine Arts, Industrial Design, Game Art
  • Software Engineering with a focus on graphics tools

Experience Requirements

Typical Experience Range: 2 - 8+ years in 3D production with a minimum of 2+ years using Blender in a professional pipeline for mid-level roles; 5+ years for senior roles.

Preferred:

  • 3–5 years as a Blender Artist or 3D Generalist in film, TV, game, or advertising studios, with demonstrable deliverables across modeling, shading, lighting, and rendering.
  • Prior experience integrating Blender into multi-application pipelines (Substance, ZBrush, Houdini, Unreal/Unity) and writing production-quality Python scripts or add-ons.
  • Portfolio that showcases modeling, PBR texturing, lighting/lookdev, and at least one rigged/animated character or complex mechanical asset.