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Key Responsibilities and Required Skills for Engine Programmer

💰 $110,000 - $190,000

EngineeringGame DevelopmentSoftware Development

🎯 Role Definition

As an Engine Programmer, you are the architect of the virtual world's foundation. You will work at the intersection of hardware and software, crafting the low-level systems that empower artists, designers, and gameplay programmers to bring their creative visions to life. Your mission is to build and maintain a fast, stable, and scalable game engine, focusing on core systems like memory management, rendering, streaming, and multi-threading. You will be responsible for pushing the performance envelope on PC and consoles, ensuring mūsų games run flawlessly while achieving stunning visual fidelity and complex simulations. This role is critical for establishing the technical excellence and capabilities of our future projects.


📈 Career Progression

Typical Career Path

Entry Point From:

  • Junior/Associate Software Engineer
  • Graphics Programmer
  • Generalist Gameplay Programmer

Advancement To:

  • Lead Engine Programmer
  • Principal Engine Programmer
  • Technical Director

Lateral Moves:

  • Senior Graphics Programmer
  • Senior Tools Programmer
  • Technical Architect

Core Responsibilities

Primary Functions

  • Design, implement, and maintain low-level, high-performance engine systems, including memory management, file systems, I/O, and data streaming architecture.
  • Architect and implement robust, multi-threaded systems to maximize CPU utilization for complex tasks such as physics, animation, AI, and procedural generation.
  • Profile, analyze, and optimize core engine components and game systems across multiple platforms (PC, PlayStation, Xbox) to achieve and maintain target frame rates and performance budgets.
  • Collaborate closely with rendering engineers to develop and enhance the graphics pipeline, including shaders, lighting models, and post-processing effects for cutting-edge visual fidelity.
  • Develop, maintain, and improve the game's asset pipeline, ensuring that art and design content can be efficiently processed, loaded, and rendered in-game.
  • Implement and support platform-specific features and requirements, leveraging the unique hardware capabilities of each console and PC configuration.
  • Write clean, maintainable, portable, and highly efficient C++ code that meets and exceeds internal coding standards and best practices.
  • Create and maintain essential debugging and profiling tools to empower the entire development team to identify and resolve performance bottlenecks and bugs.
  • Research and pioneer new technologies, algorithms, and techniques to keep the engine competitive and prepared for future hardware and software advancements.
  • Work with the Technical Director and other leads to establish the long-term technical vision and roadmap for the engine and its associated toolset.
  • Provide expert-level support and guidance to gameplay, AI, and UI programmers, helping them to use engine systems effectively and optimally.
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  • Author and maintain comprehensive technical documentation for core engine systems, APIs, and tools for use by the wider engineering team.
  • Drive the investigation and fixing of complex, low-level bugs, including crashes, memory corruption, and multi-threaded race conditions.
  • Design and manage the engine's build and integration systems to ensure a smooth and reliable development workflow for the entire team.
  • Implement and optimize low-latency player input and networking subsystems to ensure a responsive and seamless player experience.
  • Evaluate and integrate third-party libraries and middleware, ensuring they meet strict performance, memory, and stability requirements.
  • Contribute to all phases of the development lifecycle, from initial design and prototyping through to final release, live-ops, and post-launch support.
  • Develop and maintain a scalable and efficient object and world data management system to support large, dynamic game environments.
  • Spearhead performance and memory optimization efforts, setting budgets and working with all disciplines to ensure targets are met on all shipping platforms.
  • Participate in rigorous code reviews to share knowledge, maintain code quality, and mentor other members of the programming team.
  • Architect and maintain the low-level rendering framework that interfaces with modern graphics APIs like DirectX 12 and Vulkan.
  • Improve and extend the animation system, including blend trees, state machines, and inverse kinematics (IK) to achieve more realistic character motion.

Secondary Functions

  • Mentor junior programmers and share knowledge across the engineering team.
  • Stay current with the latest advancements in hardware, engine technology, and rendering techniques.
  • Assist the tools team in creating or improving workflows that interface with core engine systems.
  • Collaborate with the quality assurance team to help diagnose and triage complex technical issues.

Required Skills & Competencies

Hard Skills (Technical)

  • Expert-level proficiency in modern C++ (17/20) and object-oriented design principles.
  • Deep understanding of multi-threading, concurrency, and parallel programming techniques.
  • Extensive experience with CPU/GPU performance analysis, profiling, and optimization using tools like PIX, Razor, VTune, or similar.
  • Strong 3D math skills, including linear algebra, quaternions, and vector calculus.
  • Hands-on experience with modern graphics APIs such as DirectX 12, Vulkan, or Metal.
  • Proven experience developing and optimizing for modern console hardware (PlayStation 5, Xbox Series X/S).
  • In-depth knowledge of computer architecture, including memory caches, CPU/GPU pipelines, and data-oriented design.
  • Experience working on, or contributing to, large-scale, low-level codebases in proprietary or commercial game engines (Unreal, Unity, etc.).
  • Strong debugging skills, especially for low-level issues like memory corruption, race conditions, and hardware-specific crashes.
  • Proficiency with shader languages (HLSL, GLSL) and a solid understanding of the GPU rendering pipeline.

Soft Skills

  • Exceptional problem-solving and analytical skills.
  • Excellent verbal and written communication abilities to articulate complex technical concepts.
  • Strong collaborative mindset and ability to work effectively in a large, cross-disciplinary team.
  • Self-motivated, proactive, and capable of working with a high degree of autonomy.
  • A genuine passion for video games and pushing the boundaries of interactive technology.

Education & Experience

Educational Background

Minimum Education:

  • Bachelor's degree in a relevant field or equivalent professional experience.

Preferred Education:

  • Master's degree in a relevant field.

Relevant Fields of Study:

  • Computer Science
  • Software Engineering
  • Game Development
  • Computer Engineering

Experience Requirements

Typical Experience Range: 3-5+ years of professional game development experience.

Preferred:

  • Experience shipping at least one AAA title on current-generation consoles.
  • A portfolio of personal projects demonstrating low-level systems programming.
  • Contributions to open-source engine or rendering technology.