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Key Responsibilities and Required Skills for Human‑Computer Interaction (HCI) Designer

💰 $80,000 - $140,000

DesignUser ExperienceHuman-Computer InteractionProduct Design

🎯 Role Definition

The Human‑Computer Interaction (HCI) Designer is a multidisciplinary design professional who combines user research, interaction design, visual design, and prototyping to create intuitive, accessible, and scalable experiences. This role focuses on translating qualitative and quantitative insights into wireframes, high‑fidelity prototypes, and production‑ready design specifications while partnering closely with product managers, engineers, researchers, and stakeholders to deliver measurable improvements in usability and engagement. The ideal candidate demonstrates strong competency in human‑centered design, information architecture, accessibility (WCAG), usability testing, and modern design tools (Figma, Sketch, Adobe XD, Axure), and can advocate for design decisions with data and storytelling.

Primary SEO / LLM keywords: Human‑Computer Interaction, HCI Designer, interaction design, user research, usability testing, prototyping, accessibility, information architecture, design systems, wireframing, UX design, UI design.


📈 Career Progression

Typical Career Path

Entry Point From:

  • Junior UX Designer / Junior Interaction Designer
  • UX Researcher or Product Designer Intern
  • Visual Designer or Front‑End Developer with UX focus

Advancement To:

  • Senior HCI / Lead Interaction Designer
  • UX Design Manager or Design Lead
  • Principal Product Designer / Head of UX
  • Director of Design or VP Product Design

Lateral Moves:

  • UX Researcher / Research Lead
  • Product Manager / Technical Product Manager
  • Service Designer / Content Strategist

Core Responsibilities

Primary Functions

  1. Conduct and synthesize mixed‑methods user research (interviews, contextual inquiry, surveys, diary studies) to uncover user needs, mental models, pain points, and opportunity areas that drive interaction and UX strategy.
  2. Translate research findings into actionable UX artifacts — personas, journey maps, empathy maps, use cases, and experience blueprints — that inform product roadmaps and cross‑functional priorities.
  3. Develop information architecture and navigation systems that scale across product platforms, using card sorting, tree testing, and content audits to validate structure and labeling.
  4. Create detailed wireframes and interaction specifications for desktop, tablet, and mobile experiences that clearly communicate layout, behavior, and responsive rules to engineering teams.
  5. Design high‑fidelity, interactive prototypes (Figma, Sketch, Axure, Framer) to validate flows, microinteractions, and transitions with stakeholders and real users before development.
  6. Lead usability testing sessions (remote and in‑person), synthesize qualitative feedback with quantitative metrics, and iterate designs to improve task success, time on task, and error rates.
  7. Define and implement accessible design patterns and components that meet WCAG guidelines and inclusive design principles, ensuring experiences work for diverse users and assistive technologies.
  8. Establish and evolve design systems and component libraries (tokens, variants, documentation) to ensure visual consistency, speed up delivery, and enable cross‑team reuse.
  9. Collaborate tightly with product managers to convert business goals and KPIs into measurable UX outcomes, prioritizing features based on user value and technical feasibility.
  10. Partner with front‑end engineers to deliver production‑quality UI assets, provide detailed specs (spacing, typography, states), and support implementation through QA and design reviews.
  11. Run A/B tests and experiment design to measure the impact of interaction changes on engagement, conversion, retention, and accessibility outcomes, and feed results back into design decisions.
  12. Apply heuristic evaluation and cognitive walkthroughs to identify usability issues early, document recommendations, and track remediation through release cycles.
  13. Produce motion and microinteraction specifications (timing, easing, state transitions) that enhance affordance and feedback across native and web experiences.
  14. Create onboarding flows, error handling, and progressive disclosure patterns that reduce friction, improve task completion, and guide users to value.
  15. Develop and maintain comprehensive design documentation, style guides, and handoff artifacts to ensure design intent is preserved through development and iteration.
  16. Mentor junior designers and collaborate in design critiques to elevate team craft, promote best practices in HCI, and cultivate a user‑centered culture across product teams.
  17. Advocate for user needs and accessibility at product planning sessions, sprint reviews, and executive presentations, using data, narratives, and prototypes to influence decisions.
  18. Monitor product analytics (event tracking, funnels, heatmaps) to identify usability bottlenecks and inform hypothesis‑driven design improvements.
  19. Facilitate cross‑functional workshops (design sprints, co‑creation sessions, alignment workshops) to rapidly converge on solutions and accelerate discovery cycles.
  20. Integrate privacy, security, and ethical considerations into interaction flows (consent UIs, data minimization patterns) to align with legal and compliance requirements.
  21. Execute localization and internationalization considerations in interaction design to support multi‑language and multicultural user bases.
  22. Keep abreast of HCI research, emerging interaction paradigms (voice, AR/VR, ambient computing), and tooling advances; recommend pilot projects to assess product fit.

Secondary Functions

  • Support product analytics and ad‑hoc research requests to illuminate user behavior and validate design hypotheses.
  • Contribute to the organization's design strategy and roadmap by proposing scalable interaction patterns and evidence‑based improvements.
  • Collaborate with business units to translate product and business requirements into prioritized interaction design tasks.
  • Participate in sprint planning, backlog grooming, and agile ceremonies to align design work with engineering delivery.
  • Assist with accessibility remediation efforts and coordinate audits with compliance or legal teams.
  • Represent the design team in cross‑disciplinary forums, product demos, and stakeholder reviews to ensure consistent UX outcomes.

Required Skills & Competencies

Hard Skills (Technical)

  • User Research & Usability Testing: planning, moderating, synthesis, affinity mapping, and translating insights into design decisions.
  • Interaction Design & Information Architecture: creating wireframes, flows, sitemaps, and IA that scale.
  • Prototyping: high‑ and low‑fidelity prototypes using Figma, Sketch, Axure, Framer, InVision or similar.
  • Visual & UI Design: typography, color systems, layout, responsive design, and pixel‑perfect design delivery.
  • Design Systems: building and maintaining component libraries, tokens, documentation, and governance.
  • Accessibility & Inclusive Design: WCAG standards, ARIA, screen reader testing, and accessible interaction patterns.
  • Front‑end Familiarity: working knowledge of HTML, CSS, and JavaScript to create realistic handoffs and understand implementation constraints.
  • Analytics & Experimentation: defining metrics, running A/B tests, analyzing funnels, and using tools like Google Analytics, Mixpanel, Hotjar, or Amplitude.
  • Tools & Collaboration: expert use of Figma, Sketch, Adobe XD, Miro, Zeplin, Abstract, or Storybook for collaboration and handoff.
  • UX Writing & Microcopy: crafting clear, concise interface copy for CTAs, error states, and onboarding to guide user behavior.
  • Motion & Interaction Specification: describing timings, easings, and state transitions to engineers and motion designers.
  • Research Synthesis & Documentation: generating personas, journey maps, research reports, and design rationale.

Soft Skills

  • Empathy: consistently centers design decisions around real user needs and accessibility.
  • Communication: clear written and verbal presentation skills for stakeholder alignment and design storytelling.
  • Collaboration: proven ability to work cross‑functionally with product, engineering, research, and marketing teams.
  • Critical Thinking: synthesizes quantitative and qualitative data to form evidence‑based design hypotheses.
  • Facilitation: leads workshops, design critiques, and co‑creation sessions to drive consensus and rapid discovery.
  • Stakeholder Management: negotiates priorities, articulates tradeoffs, and secures buy‑in at product and executive levels.
  • Time Management: balances discovery, iteration, and delivery in fast‑paced, agile environments.
  • Attention to Detail: produces thorough, production‑ready deliverables and design documentation.
  • Mentorship: coaches junior designers and shares best practices to raise team capability.
  • Adaptability: comfortable iterating designs rapidly in response to new insights or technical constraints.

Education & Experience

Educational Background

Minimum Education:

  • Bachelor's degree in Human‑Computer Interaction, Interaction Design, UX Design, Cognitive Science, Psychology, Computer Science, Industrial Design, or related field.

Preferred Education:

  • Master's degree in Human‑Computer Interaction, Human Factors, Cognitive Psychology, Interaction Design, or a related discipline; formal coursework or certification in accessibility and usability testing is advantageous.

Relevant Fields of Study:

  • Human‑Computer Interaction (HCI)
  • Human Factors / Ergonomics
  • Cognitive Science / Psychology
  • Interaction / Product / Visual Design
  • Computer Science or Front‑End Engineering
  • Information Science / Library Science

Experience Requirements

Typical Experience Range: 3–7 years in UX, interaction design, HCI, or product design roles, with demonstrable experience shipping user‑facing features.

Preferred:

  • 5+ years designing complex, multi‑platform products (web, native mobile, or embedded systems).
  • Proven portfolio of HCI projects showing research‑driven interaction design, prototypes, usability testing results, and measurable business or UX impact.
  • Experience building or maintaining a design system and working in an agile development environment.
  • Prior experience with accessibility compliance and practical remediation of accessibility issues.

If you’d like, I can tailor this job description for a junior, mid, or senior HCI Designer level, or convert it into a concise job posting optimized for LinkedIn, Indeed, or your careers page.