Key Responsibilities and Required Skills for Interactor
💰 $70,000 - $140,000
ProductUXEngineeringData
🎯 Role Definition
The Interactor is responsible for shaping how people and systems interact with your product. Acting as the bridge between UX design, product management, and engineering, an Interactor designs interaction flows, builds and validates prototypes, implements front-end or integration code, and measures the impact of interaction improvements. This role emphasizes user-centered design, scalable technical solutions (APIs, micro-frontends), and continuous experimentation to improve usability, performance, and conversion metrics.
📈 Career Progression
Typical Career Path
Entry Point From:
- Interaction Designer / UX Designer
- Front-End Engineer or Full-Stack Engineer with UX focus
- Product Analyst or Product Designer
Advancement To:
- Senior Interactor / Lead Interactor
- Interaction Architect / Head of Interaction Design
- Product Manager, Director of Product Engineering
- Head of UX or Chief Product Officer (for product-focused track)
Lateral Moves:
- UX Research Lead
- Systems Integration Engineer
- Design Systems Engineer
Core Responsibilities
Primary Functions
- Lead the end-to-end definition and delivery of interaction flows and micro-interactions by translating product goals and user research into actionable, testable interaction specifications that developers can implement.
- Design high-fidelity prototypes and interactive proof-of-concepts using tools like Figma, Framer, or interactive HTML/CSS/JS prototypes to validate user interface behavior and transitions before development.
- Own the implementation and maintenance of front-end interaction code (HTML, CSS, JavaScript/TypeScript, React/Vue) or component integrations, ensuring performance, accessibility, and cross-device consistency.
- Define and maintain interaction patterns and a shared component library (design system) to scale consistent, accessible micro-interactions across multiple product teams and platforms.
- Collaborate with product managers to prioritize interaction work based on user impact, technical cost, and business KPIs, and translate roadmap priorities into interaction epics and stories for engineering sprints.
- Architect and integrate UI-level event instrumentation and analytics (Mixpanel, Amplitude, GA4) to capture interaction data, enabling deep funnel analysis and hypothesis-driven experimentation.
- Partner with UX researchers to design and run usability studies, moderated and unmoderated testing, A/B tests, and prototype validation sessions to iterate on interaction hypotheses.
- Implement and manage A/B/n experiments around micro-interactions and interface changes, analyze causal effects on conversion, engagement, and retention, and iterate based on statistical results.
- Define API contracts and collaborate with backend engineers to ensure stable, low-latency integrations that support real-time or asynchronous interaction patterns (webhooks, websockets, REST/GraphQL).
- Troubleshoot production interaction issues, reproduce and triage bugs with clear reproduction steps, and lead remediation efforts to minimize user-facing regressions.
- Ensure interactions meet accessibility (WCAG) standards by performing accessibility audits, automated checks, and remediation to support users with assistive technologies.
- Optimize interaction performance by identifying and addressing render-blocking resources, minimizing JavaScript payloads, and improving perceived performance through progressive rendering and skeleton states.
- Provide technical mentorship to designers and engineers on interaction best practices, prototyping techniques, and front-end performance optimization.
- Create clear, reusable documentation for interaction patterns, API usage, and implementation guidelines to reduce duplicated work and accelerate onboarding.
- Drive cross-functional discovery sessions with stakeholders (design, engineering, marketing, operations) to align on interaction requirements, constraints, success metrics, and rollout plans.
- Lead or contribute to sprint planning, grooming, and retrospectives focused on interaction work to ensure continuous delivery and improvement of interaction quality.
- Manage versioning and rollback strategies for interaction changes, coordinate feature flags and staged rollouts, and work with SRE/QA to mitigate risk during releases.
- Analyze quantitative and qualitative data (session replays, heatmaps, funnel reports) to identify friction points and propose prioritized interaction improvements backed by data.
- Translate compliance, privacy, and security requirements into interaction designs that meet regulatory obligations (GDPR, CCPA) without compromising user experience.
- Collaborate with localization teams to ensure interactions and microcopy scale across languages and regions without losing meaning or causing layout regressions.
- Define and monitor success metrics (task completion, time-to-task, error rate, conversion uplift) and produce stakeholder-facing reports summarizing experiment outcomes and recommended next steps.
- Establish and enforce coding standards, linting, and CI checks for interaction code to reduce regressions and ensure consistent code health across teams.
- Act as a champion for user empathy and human-centered design within engineering discussions, ensuring interactions reflect real user needs and contexts.
Secondary Functions
- Support ad-hoc data requests and exploratory data analysis.
- Contribute to the organization's data strategy and roadmap.
- Collaborate with business units to translate data needs into engineering requirements.
- Participate in sprint planning and agile ceremonies within the data engineering team.
Required Skills & Competencies
Hard Skills (Technical)
- Interaction design and prototyping tools: Figma, Framer, Sketch, Adobe XD, Principle.
- Front-end development: HTML5, CSS3 (including preprocessors), modern JavaScript/TypeScript, React or Vue ecosystems.
- Component-driven development and design systems: building reusable UI components and tokens.
- API integration and contract design: REST, GraphQL, webhooks, and real-time patterns.
- Analytics and experimentation platforms: Amplitude, Mixpanel, Google Analytics (GA4), Optimizely, Firebase A/B Testing.
- Usability testing and user research methods: moderated/unmoderated testing, card sorting, tree testing, and session recording tools (Hotjar, FullStory).
- Accessibility standards and auditing: WCAG 2.1, ARIA, screen reader testing.
- Performance optimization techniques: lazy loading, code-splitting, critical rendering path, Lighthouse optimizations.
- Data querying and basic analysis: SQL, BigQuery, Looker, or Tableau for KPI tracking.
- Version control and CI/CD practices: Git, feature flags, staging deployments, automated testing basics.
- Cross-platform experience: responsive design, mobile-first patterns, knowledge of native interaction differences.
- Familiarity with privacy and compliance implications of interaction design: consent flows, cookie management.
Soft Skills
- Strong stakeholder management and communication — able to translate complex interaction trade-offs to non-technical partners.
- Empathy and user advocacy — championing accessibility and real-user contexts in design and implementation.
- Analytical mindset — using qualitative and quantitative data to form testable hypotheses and measure outcomes.
- Collaboration — thrives in cross-functional teams and drives alignment between design, engineering, and product.
- Prioritization and time management — balances short-term bugs and long-term platform investments.
- Problem solving — breaks down ambiguous interaction problems into actionable experiments and deliverables.
- Coaching and mentoring — uplifts team capability on interaction best practices and tools.
- Adaptability — comfortable iterating fast and learning new tools or frameworks as product needs evolve.
- Attention to detail — delivers pixel-accurate interactions and clear documentation to reduce ambiguity.
- Results orientation — focused on measurable user and business outcomes rather than pure aesthetics.
Education & Experience
Educational Background
Minimum Education:
- Bachelor’s degree in Human-Computer Interaction, Interaction Design, Computer Science, Product Design, Psychology, or related field; or equivalent practical experience.
Preferred Education:
- Master’s degree or advanced certification in HCI, UX Design, Human Factors, or a related technical discipline.
Relevant Fields of Study:
- Human-Computer Interaction (HCI)
- Interaction Design / Product Design
- Computer Science / Software Engineering
- Cognitive Psychology / Human Factors
Experience Requirements
Typical Experience Range:
- 3–7 years of professional experience in interaction design, front-end engineering with UX responsibilities, or related cross-functional roles.
Preferred:
- 5+ years building production-ready interaction systems, design systems, and A/B experimentation pipelines; demonstrable impact on user engagement or conversion metrics.